The Big Flocker – Pranks About D&D Terrain Taken Too Far

flocker_01A few years back one of our contributors, J, introduced me to the world of terrain building. More specifically; how to build tabletop battlegrounds for Dungeons and Dragons from scratch. Like anything else in the world of miniatures, crafting custom set-pieces takes time, materials, and effort.

Given that my spirit-animal is a soggy beanbag chair, my natural instinct is to find the cheapest, laziest shortcut possible. That is how I found my one true love–Flocking. Continue reading

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Loot In Tabletops (Adjusted For Historical Accuracy)

This was originally written by J of Statbonus.com and re-posted here for posterity. I’ll also include a few endorsements at the end based on my experience with his loot system.

Check back next Monday for an all new article.


Let’s face it: your players are thieves. Sure, they may wait until after they murder someone to take their shit, but take their shit they will, and afterwards they’ll complain that the shit they took was barely worth the effort to commit those murders. Worse yet, players have a tendency to view any loot they acquire like prepaid debit cards Continue reading

Axis & Allies – 3 Home Rules to Spice Up Your Game

Axis & Allies Spring 1942 Setup

Note: This post marks the 4th article (of 6) by Statbonus writer and guest to this site; J. The last few will be featured over the next few weeks, after which we’ll return to our usual Sunday posting schedule. Please enjoy.


I never could just leave things be. Once you become a rules tinkerer, sooner or later every rule-set becomes a victim of your perverse attention. So rather than learn something that would be useful in life (like underwater basket weaving) I wasted a good portion of my youth pushing plastic soldiers to their death.

I refer, of course, to Axis & Allies. The board game that lets you replay the worst military conflict in human history to your little black heart’s content. Continue reading

What I (Eventually) Learned From Shadowrun

sr_ed01_01

Note: This is our 3rd installment from our guest-writer J, who we are reposting before our sister-site Statbonus.com sinks into the briny deep of the internet. If you’d like to hear more from J in the future (or if you’d like to dispute him) leave a message in this article’s comment section.


There is no doubt Shadowrun is an acquired taste (Ewww! You got elves in my cyberpunk!) with clunky–some might even say broken–mechanics. And although Shadowrun 1st edition was not my first RPG it is still the standard by which I measure all others Continue reading

The 7 Deadly Sins of Gamemastering

martin_john_-_satan_presiding_at_the_infernal_council_-_1824

In an effort to consolidate 1’s and 0’s we’ve decided to let Statbonus (our sister site) go the way of the dodo. Mostly because it’s pointless to post the exact same content in two separate places every Monday. So for the next few weeks please enjoy a re-visit of some of our favorite Statbonus-exclusive articles by regular commentor/contributor J.


Continue reading

5 Facts About Arrows (That D&D Players Neglect)

Mirkwood_Elf_War_Archers

LOTR-Wiki

You’re wandering through the badlands and Orcs ambush your party. You, as the party tank, stroll confidently forward and deliver your battle-cry; “For Procrastinitus The Unfinished!” and in return you’re struck by an arrow.

DM: Take 5 hitpoints.

No problem. You’ve got over 60 total HP left, an unspent surge, and the Cleric still has healing spells. A minion’s arrow is a drop in the bucket. You raise your sword to the heavens and charge into battle.

DM: Take 2 hitpoints, and move at one-quarter speed. The arrow was a bodkin point and pierced your thigh, meaning your leg-meat is stapled to the inside of your armor.

Okay, now the DM is just being petty and pedantic, but whatever. Fine. You remove the arrow first and…

DM: Make a constitution check. Removing the arrow without pushing it through tears tissue on the way out, and you could only push it through if you removed your armor.

Goddamnit, whatever. Fine. Fine. Fine. You make your check and you’re still conscious. You use the surge to heal some damage, and we’re back in business. Now on to the Orcs–

DM: You’re dead. Continue reading