The Big Flocker – Pranks About D&D Terrain Taken Too Far

flocker_01A few years back one of our contributors, J, introduced me to the world of terrain building. More specifically; how to build tabletop battlegrounds for Dungeons and Dragons from scratch. Like anything else in the world of miniatures, crafting custom set-pieces takes time, materials, and effort.

Given that my spirit-animal is a soggy beanbag chair, my natural instinct is to find the cheapest, laziest shortcut possible. That is how I found my one true love–Flocking. Continue reading

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Loot In Tabletops (Adjusted For Historical Accuracy)

This was originally written by J of Statbonus.com and re-posted here for posterity. I’ll also include a few endorsements at the end based on my experience with his loot system.

Check back next Monday for an all new article.


Let’s face it: your players are thieves. Sure, they may wait until after they murder someone to take their shit, but take their shit they will, and afterwards they’ll complain that the shit they took was barely worth the effort to commit those murders. Worse yet, players have a tendency to view any loot they acquire like prepaid debit cards Continue reading

Axis & Allies – 3 Home Rules to Spice Up Your Game

Axis & Allies Spring 1942 Setup

Note: This post marks the 4th article (of 6) by Statbonus writer and guest to this site; J. The last few will be featured over the next few weeks, after which we’ll return to our usual Sunday posting schedule. Please enjoy.


I never could just leave things be. Once you become a rules tinkerer, sooner or later every rule-set becomes a victim of your perverse attention. So rather than learn something that would be useful in life (like underwater basket weaving) I wasted a good portion of my youth pushing plastic soldiers to their death.

I refer, of course, to Axis & Allies. The board game that lets you replay the worst military conflict in human history to your little black heart’s content. Continue reading

What I (Eventually) Learned From Shadowrun

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Note: This is our 3rd installment from our guest-writer J, who we are reposting before our sister-site Statbonus.com sinks into the briny deep of the internet. If you’d like to hear more from J in the future (or if you’d like to dispute him) leave a message in this article’s comment section.


There is no doubt Shadowrun is an acquired taste (Ewww! You got elves in my cyberpunk!) with clunky–some might even say broken–mechanics. And although Shadowrun 1st edition was not my first RPG it is still the standard by which I measure all others Continue reading

5 Realistic Ways To Roleplay An Alcoholic Character

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If I ask you to pretend to be drunk right now, you might try stumbling around the room like a marionette with half its strings cut. Or you might emulate the inebriate’s native language; the slow-drawl moist-lipped slur. Or, if you’re especially imaginative, you might act confused, like a geriatric with dementia waiting to be wheeled back into your room. These are the common signs of intoxication the media has embedded in our minds. These are the behaviors players will adopt if they check the “alcoholic” box on their character sheet’s list of flaws. And, without exception, these are wrong. Continue reading

Your Badass D&D Character Would Be A Terrible Soldier

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A few weeks back I talked about how archery is misunderstood by fantasy gamers. And wouldn’t you know, someone disagreed with me. But the respectful counter-argument raised about my archery post wasn’t in defense of the impossibly accurate Legolas’s of the D&D world. Or much about archery at all, really. The argument seemed to focus on the plausibility of a small, elite fighting group having real effect against ranks of archers or a phalanx of spearmen. The points made against my post also came from a source I respect.

So here, for the first time, I will write a rebuttal about why your average D&D character would be diced into Gnomechow if they went up against a real organized military unit. Continue reading