One of your players has smuggled a 24-pack of Natty Ice into the game (or paper bag full of industrial glue, we won’t judge) and now half the players are giggly on Irish medicine. How do you, the Designated Dungeon Master, wrangle a room full of inebriated nerds? Is the game even salvageable? Do you just throw up your hands and call the night a bust?
No. Because that’s what quitters and responsible friends do– and you’re neither. Instead, try these 4 easy ways to manage the worst offenders without kicking them out of your game or turning it into an intervention. Continue reading